Saturday, 26 July 2014

Character Rigging

First download a humanoid model from http://tf3dm.com/   (Note* the model must be in .FBX or .obj)



Next go to mixamo.com

Then go to ‘Rig’ and upload your character

 *Note - Model/Character must humanoid and <30MB
Recommendations for Texture Uploads
FBX Format
If you are uploading an FBX file, make sure that the embed media optionis selected when you export the FBX.
OBJ Format
If you are uploading your character as an OBJ file, follow these steps:
1. Export the character as an OBJ with materials option on
2. Take the OBJ, MTL, and texture files and zip them
3. Upload the ZIP file to Mixamo.com

Next, Rig your character

After rigging is complete, click preview and done.





Next download the rigged model in FBX

And now the character is completely rigged.

Thursday, 24 July 2014

The Animator Component

Any GameObject that has an avatar will also have an Animator component, which is the link between the character and its behavior.

The Animator component references an Animator Controller which is used for setting up behavior on the character. This includes setup for State Machines, Blend Trees, and events to be controlled from script.
Properties

Property:
Function:
Controller
The animator controller attached to this character
Avatar
The Avatar for this character.
Apply Root Motion
Should we control the character’s position from the animation itself or from script
Animate Physics
Should the animation interact with physics
Culling Mode
Culling mode for animations
        Always animate
Always animate, don’t do culling
        Based on Renderers
When the renderers are invisible, only root motion is animated. All other body parts will remain static while the character is invisible.

Sunday, 20 July 2014

Unity 3D – Terrain, physics, particles

Our exercise on Terrain, Physics, Particles on Unity


Terrain 1





Terrain 2

Terrain 3


Terrain 4