Thursday, 24 July 2014

The Animator Component

Any GameObject that has an avatar will also have an Animator component, which is the link between the character and its behavior.

The Animator component references an Animator Controller which is used for setting up behavior on the character. This includes setup for State Machines, Blend Trees, and events to be controlled from script.
Properties

Property:
Function:
Controller
The animator controller attached to this character
Avatar
The Avatar for this character.
Apply Root Motion
Should we control the character’s position from the animation itself or from script
Animate Physics
Should the animation interact with physics
Culling Mode
Culling mode for animations
        Always animate
Always animate, don’t do culling
        Based on Renderers
When the renderers are invisible, only root motion is animated. All other body parts will remain static while the character is invisible.

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