Tuesday, 26 August 2014

Animation Properties


Using the inspector comes in three parts , Model ,Rig and Animation. Today we'll be looking at Animations.





The ”position”,”rotation” and ”scale” error will allow us to get the position if its with a smaller value.and the less compression that we will get.
The clips section will show you what animation you have in the model.
When one of this clips are selected, all of the option for that specific clip are available. 


Below the timeline is the loop pose.






If the loop pose is checked,unity will try and mesh the start and the end to make it look smoother.The cycle offset is for mirroring animation.If the bake into pose is checked, the avatar will not rotate with any turning within the animation.Used this if the animation is running in a straight line so that any deviation from a straight line is not affected,the root transform rotation can either be based on the body orientation at the start of the animation or the original source file of the animation.As with root transformation,

if checked in the bake into pose,the avatar will not move up or down in the animation. There is a few that it can be based on. Original takes from the original file.Otherwise it can be based on the avatar's center of mass or its feet. 


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